Teams are more efficient and collaborative when they use Huddle. However, even strong teams can benefit from team building exercises; they're a great way to improve communication, morale, motivation and productivity. This helps employees or new teams to get to know each other better and learn about their strengths and weaknesses. Team building games and activities can be used by any business, large or small, to promote better teamwork in the workplace. As most business owners and managers know, great teamwork is one of the key factors associated with a company’s success.
There are four main types of team building activities, which include:
The idea is to perform various activities that are fun, challenging, and which also have the “side effect” of building teamwork skills that can help improve employee performance and productivity at the office. In this first installment, we’ll take a look at 10 highly effective and fun team building activities designed to improve communication and problem-solving skills. These 10 team building activities will have your company well on its way to building a team of peers who work well together, are productive and have a renewed focus.
And don't forget that providing your teams with the technology they need to remain collaborative is essential to maintaining this focus. Find out what your team can accomplish using Huddle.
Start out by having every team member secretly write down two truths about themselves and one lie on a small piece of paper. Do not reveal to anyone what you wrote down! Once each person has completed this step, allow 10-15 minutes for open conversation – much like a cocktail party – where everyone quizzes each other on their three questions. The idea is to convince others that your lie is actually a truth while, on the other hand, you try to guess other people’s truths/lies by asking them questions. Don’t reveal your truths or lie to anyone – even if the majority of the office already has it figured out! After the conversational period, gather in a circle and – one by one – repeat each of your three statements and have the group vote on which one they think is the lie. You can play this game competitively and award points for each lie you guess or for stumping other players on your own lie. This game not only helps to encourage better communication in the office; it also lets you get to know your coworkers better.
This is an excellent icebreaker activity that’s perfect for small groups and large groups alike. Begin by asking each participant to close their eyes for one minute and consider the best moments of their lives. This can include moments they’ve had alone or shared with family and friends; they can pertain to professional successes, personal revelations or exciting life adventures. After the participants have had a moment to run through highlights of their lives, inform them that their search is about to be narrowed. Keeping their eyes closed, ask each participant to take a moment to decide what 30 seconds of their life they would want to relive if they only had thirty seconds left to live. The first part of the activity enables participants to reflect back on their lives, while the second part (which we’ll discuss in a moment) enables them to get to know their coworkers on a more intimate level. The second portion of the game is the “review” section. The leader of the activity will ask each participant what their 30 seconds entailed and why they chose it, which will allow participants to get a feel for each other’s passions, loves, and personalities.
Begin by asking all participants to empty their pockets, purses, and wallets of any coins they may have and place them on the table in front of them. If someone doesn’t have any coins or only has very few, others in the room can share their coins with them. Instruct each person to create their own personal logo using the coins in front of them in just one minute. Other materials they may have on them, such as pens, notebooks, wallets, etc. can also be used in creation of the logo. If there is a particularly large group, people can be broken up into teams of 3-6 people and instructed to create a logo that represents them as a team or the whole room can gather to use the coins to create a logo for the organization/group/department/etc. Each solitary participant can explain their logo to the group; or, if the room was split into groups, the leader can have each group discuss what led to the team logo and what it says about them. Not only does this activity promote self and mutual awareness, but it also enables participants to get to know each other better.
This icebreaker not only gets coworkers talking to each other, but it also gets them working with one another. It’s quite simple: the leader gets to decide the situation the question will pertain to. Example situations include babysitting, leading the company, or being married. After pairing participants into teams, the leader will pose this question: If you could ask just one question to discover a person’s suitability for (insert topic here), what would your question be? Say the leader chose to go with a marriage situation. That means each person in a two-person team would come up with one question that would help them discover whether or not their partner was suitable to be married to them. If the topic was babysitting, each team member would have to come up with just one question whose answer would help them determine whether or not the person was suitable to babysit their child. This icebreaking activity can also get mixed up by issuing one situation for the entire group or allocating a different situation to each team member or pair to work on. This activity can be very fun while also helping your colleagues to develop their communication and questioning skills.
The classification game can be a quick icebreaker or a more complex activity. For the purposes of this example, we will treat this activity as a quick icebreaker. Before splitting the room into teams of four, explain the concept of “pigeon-holing someone,” which means classifying someone as something or stereotyping someone. It should be made clear that this type of classification is subjective and unhelpfully judgmental. Instruct the participants to introduce themselves to those in their team and quickly discuss some of their likes and dislikes. After the introductions, reveal to the teams that it will be their job to discover how they should classify themselves – as a team – into two or three subgroups by using criteria that contains no negative, prejudicial, or discriminatory judgments. Examples of these subgroups can include night owls and morning people, pineapple pizza lovers and sushi lovers, etc. This activity encourages coworkers to get to know each other better and enables them to consider the interests of their colleagues.
This problem solving activity requires that the leader choose a well known picture or cartoon that is full of detail. The picture needs to be cut into as many equal squares as there are participants in the activity. Each participant should be given one of the "puzzle pieces" and instructed to create an exact copy of their piece of the puzzle five times bigger than its original size. They are posed with the problem of not knowing why or how their own work affects the larger picture. The leader can pass out pencils, markers, paper, and rulers in order to make the process simpler and run more smoothly. When all the participants have completed their enlargements, ask them to assemble their pieces into a giant copy of the original picture on a table. This problem solving activity will teach participants how to work in a team and demonstrates divisionalized ‘departmental’ working, which is the understanding that each person working on their own part contributes to an overall group result.
This problem solving activity requires little more than a couple of sets of children’s building blocks. The instructor will build a small sculpture with some of the building blocks and hide it from the group. The participants should then be divided into small teams of four. Each team should be given enough building material so that they can duplicate the structure you’ve already created. The instructor should then place their sculpture in an area that is an equal distance from all the groups. One member from each team can come up at the same time to look at the sculpture for ten seconds and try to memorize it before returning to their team. After they return to their teams, they have twenty-five seconds to instruct their teams about how to build an exact replica of the instructor’s sculpture. After one minute of trying to recreate the sculpture, another member from each team can come up for a “sneak a peek” before returning to their team and trying to recreate the sculpture. The game should be continued in this pattern until one of the team’s successfully duplicates the original sculpture. This game will teach participants how to problem solve in a group and communicate effectively.
This creative problem solving activity requires the wordless, picture book entitled, “Zoom” by Istvan Banyai. This book features 30 sequential pictures that work together to form a narrative. The book should be fairly easy to find, as it’s been published in over 18 countries. The pictures can even be laminated to prolong their usage. Hand out one picture to each participant, making sure a continuous sequence is being used. Explain to the participants that they can only look at their own pictures and must keep their picture hidden from other participants. Time should be given for the participants to study their pictures because each picture will contain important information that will help the participants solve the problem of putting them into order. The ultimate goal is for the group to place the pictures in sequential order without looking at one another’s pictures. The participants can talk to each other and discuss what is featured in their picture. This activity brings coworkers together and gets them communicating with the common goal of solving a problem, but it also allows for leaders to emerge and take control of the task.
This messy, yet classic and engaging problem solving activity requires splitting the room into two large groups with the task of building an egg package that can sustain an eight foot drop. A variety of tools and other materials should be provided to the teams. After the packages have been built, each team must also present a 30-second advert for their package, highlighting why it’s unique and how it works. At the conclusion of the presentations, each group will have to drop their egg using their package to see if it really works. Aside from teaching the groups to work together and communicate, it also brings them together with the common goal of both winning the egg drop and successfully creating an egg package.
The group leader should present participants with this fake problem: The hour was going to be spent doing a problem solving activity but, as the group leader, you don’t know any and you don’t want to do one that the participants have already heard or tried previously. The goal – or problem – then, is to have each group of participants come up with a new problem solving activity that they’ve invented themselves. Groups should be no larger than four or five people and, at the end of the hour, each group must come up and present their new problem solving activity. This game promotes creative thinking, communication, trust and time management.
In part 2 of this series we focus on 10 team building exercises designed to improve employee planning skills and building trust within a team of peers.